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Updated: 13 min 8 sec ago

Epic's Mike Capps talks about Epic Citadel and the future of iOS gaming

3 hours 8 min ago

Gamasutra cornered Epic Games' Mike Capps (he of the very impressive Epic Citadel demo yesterday at the Apple special event), and Capps confirms that what you see running on your iPhone is the real deal -- Unreal Engine 3, with all of the bells and whistles that it has on the major HD consoles. The actual game that Project Sword will become is being designed by Chair (which is the same group that did the popular Shadow Complex game for Xbox 360), and we'll see the full project soon.

Capps also confirms that UE 3 needs at least an iPhone 3GS to run, but he says that in terms of hardware, Apple's devices are right where they need to be. High-resolution textures are an issue (you can't install a 15gb game on an 16gb portable device), but the memory and speed are actually there, says Capps. "You've got 16 gigs of flash memory," he says, "which is way better, faster memory than what most people have generally on a home PC. So that stuff works really well."

The biggest issue holding handheld gaming back is larger environments, but game developers are getting better and better at designing worlds that render quickly and well to all kinds of platforms. And Capps looks into the future, and sees even more possibilities for Apple and their product lines. "It doesn't take a whole lot of leaps of faith to say, 'Right now, I can display from my iPad to my Apple TV on a big screen TV.' How far away are we from 'that's my game console, and it's displaying wirelessly to my television set?' It's not far away."

That's kind of a trippy thought -- that Apple had to finally move away from the Mac to earn a larger foothold in gaming. It's very heartening, as a gamer and an Apple fan, to hear Capps as excited as he is about the possibilities for iOS and the App Store.

[via Joystiq[

Epic's Mike Capps talks about Epic Citadel and the future of iOS gaming originally appeared on The Unofficial Apple Weblog (TUAW) on Thu, 02 Sep 2010 19:30:00 EST. Please see our terms for use of feeds.

The Unofficial Apple Weblog (TUAW)Epic's Mike Capps talks about Epic Citadel and the future of iOS gaming originally appeared on The Unofficial Apple Weblog (TUAW) on Thu, 02 Sep 2010 19:30:00 EST. Please see our terms for use of feeds.

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Categories: News / Reviews

OpenFeint announces PlayTime, real-time multiplayer with voice chat for iOS and Android

4 hours 38 min ago
Game Center is almost out in consumers' hands, but that hasn't stopped the folks at OpenFeint from pushing forward on their unofficial social network for gamers. PlayTime is a newly-announced feature of the third-party social networking software that will allow players on both iOS and Android to play in real-time with each other, and even use voice chat while doing that. OpenFeint is splitting its multiplayer services into two different paths: "Casual" games will use highscores to offer up multiplayer and even co-op challenges, while "Core" games will actually run real-time multiplayer, in conjunction with a system from a company called Exit Games.

Sounds interesting -- the new features are being tested by developers right now, and will be available in OpenFeint sometime later on this year. Game Center will definitely make a big splash in iPhone gaming when it gets released next week, but OpenFeint is still planning on sticking around and innovating where even Apple hasn't yet dared to go. iOS game players will be glad to have both around when all is said and done.

OpenFeint announces PlayTime, real-time multiplayer with voice chat for iOS and Android originally appeared on The Unofficial Apple Weblog (TUAW) on Thu, 02 Sep 2010 18:00:00 EST. Please see our terms for use of feeds.

The Unofficial Apple Weblog (TUAW)OpenFeint announces PlayTime, real-time multiplayer with voice chat for iOS and Android originally appeared on The Unofficial Apple Weblog (TUAW) on Thu, 02 Sep 2010 18:00:00 EST. Please see our terms for use of feeds.

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Twitterrific 3 for the iPad: change, tough love, and better

6 hours 38 min ago
Here's a good sign that you've made some pretty significant changes to your application: three different people from the company write three different posts about the new design. That's what the folks from Iconfactory did about Twitterrific 3. David Lanham wrote about Redesigning Twitterrific, not just the timeline, but also the settings, contacts, filtering, and more to "optimize the user experience." Gedeon Maheux wrote about Twitterrific's Tough Love, and realizing that Twitterrific had gotten out of hand, along with the steps they took to make it better rather than just pile more on top of it. Craig Hockenberry wrote about not designing for early adopters, whose expectations may limit making something better by expecting you to simply build on what you had before.

I was an early adopter of Twitterrific on the Mac, and still compare all other applications to Twitterrific when I am using them. When I first heard about the changes in Twitterrific 3, I was sure I was going to hate them. After having used it for awhile, I still think Twitterrific is my favorite iPad app. I've been using it since I bought my iPad back in mid-June, and although I've tried some of the others, I keep coming back to Twitterrific. Many others have just started using Twitterrific 3 for the iPhone or iPad because Twitter turned off "basic authorization" logins. All Twitter applications now must use Twitter's (severely, thoroughly flawed) OAuth system for logging in.

Read on for my thoughts on the app, as well as what TUAW heard directly from Iconfactory about the future of the app.

Continue reading Twitterrific 3 for the iPad: change, tough love, and better

Twitterrific 3 for the iPad: change, tough love, and better originally appeared on The Unofficial Apple Weblog (TUAW) on Thu, 02 Sep 2010 16:00:00 EST. Please see our terms for use of feeds.

The Unofficial Apple Weblog (TUAW)Twitterrific 3 for the iPad: change, tough love, and better originally appeared on The Unofficial Apple Weblog (TUAW) on Thu, 02 Sep 2010 16:00:00 EST. Please see our terms for use of feeds.

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Categories: News / Reviews

iOS 4.1 with HDR built-in comes as a shock to HDR app developers

7 hours 38 min ago

If I had to make a list of the top ten features I thought would be included in the iOS 4.1 update, HDR photography would not have been on it. HDR really came out of the blue, and one developer told me he was 'shocked' to hear that the feature was included in the next iPhone update.

Let's back up a minute. HDR (High Dynamic Range) photography is a method where pictures are taken at different exposures and combined into one image. Since the iPhone and most monitors can't really display the full light to dark range of the image, the HDR software tone maps the picture, so you see details in the shadows and don't blow out the highlights, such as a bright sky. HDR images are controversial. Some people hate them, and think it produces garish pictures. Others love the flexibility to shoot pictures in challenging lighting conditions.

I like to use HDR at times when shooting landscapes, and recently documented a photo trek where I was able to use HDR apps on the iPhone.

Continue reading iOS 4.1 with HDR built-in comes as a shock to HDR app developers

iOS 4.1 with HDR built-in comes as a shock to HDR app developers originally appeared on The Unofficial Apple Weblog (TUAW) on Thu, 02 Sep 2010 15:00:00 EST. Please see our terms for use of feeds.

The Unofficial Apple Weblog (TUAW)iOS 4.1 with HDR built-in comes as a shock to HDR app developers originally appeared on The Unofficial Apple Weblog (TUAW) on Thu, 02 Sep 2010 15:00:00 EST. Please see our terms for use of feeds.

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Categories: News / Reviews

Official Twitter app updated for iPad

11 hours 38 min ago
A few months ago, Twitter announced that they had acquired Tweetie and the web (I refuse to use the word "blogosphere" because it is a stupid word) exploded with predictions that they had effectively killed off the market for 3rd party Twitter applications by offering a free alternative.

With the release of Twitter as a universal app that now includes iPad support (read the official announcement here) I feel confident that the reports of the death of 3rd party Twitter applications have been greatly exaggerated.

The UI for Twitter for iPad is, without question, unlike any other Twitter application that we've seen. Opinions around the TUAW offices differ on whether this difference is "awesome" or "an abomination." I definitely range towards the latter end of the scale, and judging by most of the comments of people that I follow on Twitter, the initial reaction is definitely one of "too busy" and "over designed."

This is in sharp contrast to Twitterrific, which just released a major update for the iPad and iPhone where the Iconfactory made dramatic simplifications to the app, while retaining the most important features for the most users. (Craig Hockenberry talked about those changes here.)

Continue reading Official Twitter app updated for iPad

Official Twitter app updated for iPad originally appeared on The Unofficial Apple Weblog (TUAW) on Thu, 02 Sep 2010 11:00:00 EST. Please see our terms for use of feeds.

The Unofficial Apple Weblog (TUAW)Official Twitter app updated for iPad originally appeared on The Unofficial Apple Weblog (TUAW) on Thu, 02 Sep 2010 11:00:00 EST. Please see our terms for use of feeds.

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Billboard nominates music app awards

13 hours 38 min ago
Billboard has announced that it will be giving awards out for iOS music apps (of all things). At the Music App Summit on October 5th, Billboard will choose winning iOS apps in six different categories, from Best Artist App and Best Music Creation App to Best Branded Music App. You can find the full list of nominees after the break, and there are some recognizable names on there, including a Phish touring app, TUAW favorite I am T-Pain, and the now Disney-owned Tap Tap Revenge.

Winners will be announced at the summit, and they will be selected by a panel of judges that includes (not kidding about this) MC Hammer and a bunch of CEOs and marketing folks. It seems silly (and let's face it... it is), but Billboard is a big deal in the music industry, and this means that the dinosaur-like recording giants are at least starting to notice the effect that apps have on artist profiles. Plus, it's good to see LaDiDa get a little more attention -- I liked that one.

Continue reading Billboard nominates music app awards

Billboard nominates music app awards originally appeared on The Unofficial Apple Weblog (TUAW) on Thu, 02 Sep 2010 09:00:00 EST. Please see our terms for use of feeds.

The Unofficial Apple Weblog (TUAW)Billboard nominates music app awards originally appeared on The Unofficial Apple Weblog (TUAW) on Thu, 02 Sep 2010 09:00:00 EST. Please see our terms for use of feeds.

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TUAW's Daily App: Super Mega Worm

14 hours 38 min ago
Sometimes you roll along, having a pretty good day... and sometimes, you just want a giant worm to rise up out of the ground and destroy everything. Super Mega Worm is for that second type of day. (You'll have to find something else for the first -- Doodle Jump, perhaps?) It's a game where you control a gigantic worm on a 2D field. You use a slider (or the accelerometer) to direct it through the soil and up onto the surface of the Earth, where puny little humans await their inevitable destruction. The game is funny in a morbid way; you end up cheering for the little worm as it grows (and learns new abilities) over time, and eventually, you'll find yourself reveling in the destruction of the human race.

Quality pixelated graphics and excellent sounds help immersion a lot, and the control scheme is surprisingly fitting for the kind of movement that the worm does. There's even a little mini-game in jumping off of various vehicles into the atmosphere and exploring the game field in both directions. Super Mega Worm isn't really a title for the faint of heart; even though the graphics are pretty retro, things get gory fast. But if you've ever found yourself laughing at or cheering for the monster in a horror movie, Super Mega Worm will probably dig its way into your free time. The game is US$2.99 on the App Store right now.

TUAW's Daily App: Super Mega Worm originally appeared on The Unofficial Apple Weblog (TUAW) on Thu, 02 Sep 2010 08:00:00 EST. Please see our terms for use of feeds.

The Unofficial Apple Weblog (TUAW)TUAW's Daily App: Super Mega Worm originally appeared on The Unofficial Apple Weblog (TUAW) on Thu, 02 Sep 2010 08:00:00 EST. Please see our terms for use of feeds.

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Booyah releases InCrowd for iPhone and iPod touch

Wed, 09/01/2010 - 19:00
Booyah has released an iPhone and iPod touch version of its Facebook game, InCrowd, and it's now available on the App Store. The app, like the very popular MyTown, uses location check-ins to create a game around social networking. But unlike MyTown, this app was originally released as a Facebook game. Booyah originally started InCrowd as its first Facebook venture, but it's now bringing the game back to the iPhone, where it's presumably more comfortable at development. But the Facebook and iPhone versions work together (in fact, you need a Facebook account to play it), so check-ins on either platform can be seen in the app.

As for the game itself, it's exactly the kind of thing that's very popular among the huge tween audience for Facebook games -- there's a cartoonish avatar that can interact with friends socially, and checking-in to certain places earns the avatars popularity and status. There's a microtransaction element as well -- interacting uses energy, and if you don't want to wait for a refresh, you can spend 99 cents to get more. Standard social gaming stuff, although Booyah is pretty good at putting it together by now.

Booyah remains a company to watch in the social gaming space -- it doesn't seem to have had quite the success it wanted on Facebook, but the company is flexible enough to switch a game like this over to Apple's platform without skipping a beat. We'll have to wait and see whether or not the free app gains MyTown's level of adoption, however.

Booyah releases InCrowd for iPhone and iPod touch originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 01 Sep 2010 19:00:00 EST. Please see our terms for use of feeds.

The Unofficial Apple Weblog (TUAW)Booyah releases InCrowd for iPhone and iPod touch originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 01 Sep 2010 19:00:00 EST. Please see our terms for use of feeds.

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iPod touch outselling PSP and DS in games, not systems

Wed, 09/01/2010 - 16:05
During this morning's event, Steve Jobs tossed out the factoid that the iPod touch was trouncing traditional handheld gaming, claiming that the system had sold more than Nintendo and Sony's portables combined. If, like us, you thought that meant Apple had sold more devices than traditional game makers, then Steve was wrong -- he mentioned in the same event that Apple has shipped 120 million iOS devices, and while that's very impressive, it's not quite as big as the 125 million Nintendo DS systems the Japanese company had sold around the world as of January. That doesn't even count the 62 million PSP units Sony has sold worldwide. In terms of gaming devices sold, Apple has a long ways to go.

But Steve can't have been that wrong -- he said that the iPod touch had sold more than Nintendo or Sony combined. He can't be off by over 60 million, right? It's more likely that he meant software sales. There have been about 718 million DS games sold in the system's history, and about 252 million games sold on the PSP. And there have been 6.5 billion downloads of iOS apps so far (with 1.5 billion of those being game and entertainment apps). When you compare the numbers that way, yes, Apple is far outselling Nintendo and Sony in terms of game sales. But of course, iOS apps tend to be much cheaper than Sony and Nintendo's software (if not free), and gamers could probably argue all day about the difference in average quality of the two platforms.

Either way, Steve was stretching the truth a little bit on that stat. Apple has done a terrific job making inroads on portable gaming (some of it even without planning to do so), but the Cupertino company has a little way to go yet before it starts really competing with the established console manufacturers.

Update: A few commenters suggest that Apple has sold more iPod touches than both other systems combined recently, as in the last quarter or so. But the other two devices are a few years older than the oldest iPod touch, so that doesn't seem like a great comparison either. Again, Apple has made really incredible strides into handheld gaming, but the company isn't quite overwhelming its competitors in this market yet.

iPod touch outselling PSP and DS in games, not systems originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 01 Sep 2010 16:05:00 EST. Please see our terms for use of feeds.

The Unofficial Apple Weblog (TUAW)iPod touch outselling PSP and DS in games, not systems originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 01 Sep 2010 16:05:00 EST. Please see our terms for use of feeds.

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Game Center coming in iOS 4.1, Epic Games working on Project Sword

Wed, 09/01/2010 - 15:00
Steve Jobs just showed off some screenshots and functionality for Game Center, which will be officially releasing with iOS 4.1 next week. The official app will provide social networking features for App Store games, including friends lists, achievements, "auto matching" (the rest of the world calls that matchmaking), challenges and a host of other cross-platform features for gamers on Apple's mobile platform.

Jobs also invited a few gentlemen from Epic Games onstage to show off "Project Sword," a gorgeous title running in the Unreal Engine inside iOS. It's an action RPG title that's coming soon with full Game Center integration, and the demo featured practically instant multiplayer fighting from a third-person perspective, as well as first-person world exploration. Seriously, this thing looked great, but you don't have to take my word for it -- Epic has already uploaded the very same environment shown in the demo as a free app, so go download and check it out now. It does require an iPhone 3GS or better, but man that's a good looking game.

Game Center is finally coming out with iOS 4.1, which Jobs said would be available next week. Looking forward to it!

Game Center coming in iOS 4.1, Epic Games working on Project Sword originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 01 Sep 2010 15:00:00 EST. Please see our terms for use of feeds.

The Unofficial Apple Weblog (TUAW)Game Center coming in iOS 4.1, Epic Games working on Project Sword originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 01 Sep 2010 15:00:00 EST. Please see our terms for use of feeds.

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CoPilot GPS nav app adds ActiveTraffic

Wed, 09/01/2010 - 11:00
ALK Technologies today is releasing a new version of the CoPilot Live app with a feature called ActiveTraffic. It uses real time traffic flow information that mates with dynamic routing technology to get you to your destination by selecting alternate routes, then accurately estimating your new arrival time.

The traffic information comes from INRIX, which is a leading provider of traffic data. I tried the new app, and it certainly showed some traffic snarls. But here in southern Arizona, things don't get too dicey even at rush hour, so there wasn't any need to select a new route. I could see very detailed information in Phoenix, where traffic can be downright hellish.

The ActiveTraffic feature is US$9.99 for a 12 month subscription. Current owners of CoPilot Live v8 US Traffic subscribers will get upgraded to TrafficLive for free.

Gallery: CoPilot Live screen shots

Continue reading CoPilot GPS nav app adds ActiveTraffic

CoPilot GPS nav app adds ActiveTraffic originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 01 Sep 2010 11:00:00 EST. Please see our terms for use of feeds.

The Unofficial Apple Weblog (TUAW)CoPilot GPS nav app adds ActiveTraffic originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 01 Sep 2010 11:00:00 EST. Please see our terms for use of feeds.

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Rumor: New iPhone 4 handset at the end of September

Tue, 08/31/2010 - 15:30

Honestly, I don't even believe this one, but it's our responsibility as an Apple news site to keep you updated on the latest rumors, so here you go: A Mexican tech site is reporting that a Telcel executive says there will be a new version of the iPhone 4's handset released as soon as the end of September.

Marco Quatorze, Telcel's Director of Value Added Services, says that the iPhone 4 will soon go on sale in Mexico with the same hardware as everywhere else, but that as of September 30th (which is purportedly when the free case deal ends), Apple will be releasing brand new hardware for the phone that will fix the seam in the outer band that causes reception issues.

Anyone who's been paying attention to the issue knows that story's full of holes -- not only does Apple already consider the whole "Antennagate" issue solved, but it's extremely improbable that they'll update the hardware so soon and for that reason. It's much more likely that the company would just extend the free case program rather than update the hardware before the planned cycle. Plus, as we heard from Apple specificially, "Apple has not made an announcement regarding iPhone 4 pricing or availability in Mexico." Let's get the phone on sale before we start talking about updates.*

It's possible that this is just an error in translation. If you want to get a little paranoid, we might even guess that Mr. Quatorze is trying to keep Mexican customers from buying another cellphone, hinting that there are better phones coming just around the corner. Either way, we're only posting this rumor here for due diligence -- it's extremely unlikely we'll see a new iPhone 4 in just over a month.

*As noted in the comments here, on the iPhone 4 Mexico post and on Apple's own site, the iPhone 4 is available in Mexico, but Apple has yet to provide us with an actual statement to that effect.

[via MacRumors]

Rumor: New iPhone 4 handset at the end of September originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 31 Aug 2010 15:30:00 EST. Please see our terms for use of feeds.

The Unofficial Apple Weblog (TUAW)Rumor: New iPhone 4 handset at the end of September originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 31 Aug 2010 15:30:00 EST. Please see our terms for use of feeds.

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In Brief: Hurricane for iPhone on sale

Tue, 08/31/2010 - 14:00

As the Atlantic storm season heats up and US East Coast residents warily eye Hurricane Earl's projected path, the team at Kitty Code has put their flagship iPhone app -- Hurricane 3.3 -- on sale for US$1.99 through September 5. The separate iPad version, Hurricane HD, remains priced at $3.99. We've checked out both the mini and mega versions previously.

There are scores of hurricane-related apps on the store, so if the Big Kahuna isn't to your liking you have some other options too. Stay safe!

In Brief: Hurricane for iPhone on sale originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 31 Aug 2010 14:00:00 EST. Please see our terms for use of feeds.

The Unofficial Apple Weblog (TUAW)In Brief: Hurricane for iPhone on sale originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 31 Aug 2010 14:00:00 EST. Please see our terms for use of feeds.

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Mooncharge solar charger for iPhone 4 won't charge via moonlight

Tue, 08/31/2010 - 12:00
solar chargerFor many people on the go, a full charge on their iPhone just isn't enough to get them by. Oh sure, they could hunt around for a standard wall outlet or plug into their laptop, but that's not always possible. So, they might carry a portable battery pack, like the splash Intense. But for green-minded folks, maybe something more sustainable?

The Frostfire Mooncharge is a solar-powered, portable charger for your iPhone 4 that attaches directly to the back of your device. Fully loaded up with the power of the sun (or via USB), it will power your iPhone for an extra 315 hours on standby and provide up to 27 additional hours of music, 10 hours of video, and five hours of talk time. From no charge at all, 20 minutes of sunlight will fill its battery pack to provide five extra minutes of calling or 50 minutes of standby power.

A few negatives for this device, right from the start, are: 1) it appears extremely bulky, and there's no reported weight for the device, 2) its name is sadly misleading, and therefore 3) we have to leave our caves and brave daytime sunlight to take advantage of its full potential.

[via MacStories]

Mooncharge solar charger for iPhone 4 won't charge via moonlight originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 31 Aug 2010 12:00:00 EST. Please see our terms for use of feeds.

The Unofficial Apple Weblog (TUAW)Mooncharge solar charger for iPhone 4 won't charge via moonlight originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 31 Aug 2010 12:00:00 EST. Please see our terms for use of feeds.

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The silly season: No Comment on The iBottleopener

Tue, 08/31/2010 - 11:00


Now I've seen everything. To give lie to the meme that there's an app for that, perhaps a new and upcoming meme will be that there's a case for that.

The iBottleopener
(US $19.99) is a case for an iPhone 3G or 3GS that has a bottle opener on the back. The video, that you've probably just seen, sets a new standard for cheesy adverts. The tagline of the ad campaign is "a party in your pocket." At least they didn't use "a party in your pants," which shows that the manufacturers do have a modicum of restraint.

I'm sure that The iBottleopener is the perfect back to school gift for any college student. And iPhone 4 owners won't be left out of the party, or the pants for that matter, since a case to fit the newest iPhone is on its way.

For adding a beery note to your iDevice lifestyle, this case deserves a hearty No Comment.

Thanks Zack (I think) for sending this in.

The silly season: No Comment on The iBottleopener originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 31 Aug 2010 11:00:00 EST. Please see our terms for use of feeds.

The Unofficial Apple Weblog (TUAW)The silly season: No Comment on The iBottleopener originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 31 Aug 2010 11:00:00 EST. Please see our terms for use of feeds.

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TUAW's Daily App: Plex

Tue, 08/31/2010 - 10:00

Plex's big tease last week turned out to not be an Apple acquisition, but instead a big release, of both a rewritten Mac client to keep all of your media together in one place, and also a brand new iOS app, available now on the App Store for $4.99. Sure, the app's a little pricey, but if you use the new Plex as your media center, it's actually a must buy -- not only does it work as a remote control, but you can actually stream media from your Plex library directly to your iPhone or iPad from wherever you are.

And with a little more tweaking (you need to have the server running and know how to set up port forwarding on your router), you can even stream Plex content out over 3G, so no matter where you are with your iOS device, you can watch anything stored on your Plex install. Now that's pretty cool.

The latest version of Plex is available as a free download from the website, and the app itself is available in iTunes for US $4.99. We Mac users have always been spoiled with terrific media management software, and Plex is another great solution.

TUAW's Daily App: Plex originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 31 Aug 2010 10:00:00 EST. Please see our terms for use of feeds.

The Unofficial Apple Weblog (TUAW)TUAW's Daily App: Plex originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 31 Aug 2010 10:00:00 EST. Please see our terms for use of feeds.

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Researchers create pixels eight times smaller than the Retina Display

Mon, 08/30/2010 - 20:00
You might be pretty proud of your iPhone 4's Retina Display, and those teensy pixels 4x smaller than the already good-looking usual Apple displays. Or maybe you're looking forward to seeing the Retina installed in some of Apple's other products at the event later this week. But like most consumer electronics these days, that display isn't quite state-of-the-art. Researchers at the University of Michigan have created a display with nanometer-thin sheets of metal (called nanoresonators) that use slits to create pixels eight times smaller than the pixels currently on the iPhone 4. To show off their work, the University of Michigan researchers created their school's logo on a display only 9 microns tall (a strand of human hair is about 100 microns wide, so the display itself could fit inside the period at the end of this sentence).

Crazy. You have to wonder what an iPhone-sized display would look like with a resolution like that (or if we'd even tell the difference, given that our eyes have a limit on the amount of detail they can discern). Obviously, this is strictly a research project at this point -- creating all of the "nanoresonators" required to make a fullsize display would probably cost a lot more than the iPhone 4 actually does. Maybe it's something to look forward to for the iPhone 5, 6 or 7.

Researchers create pixels eight times smaller than the Retina Display originally appeared on The Unofficial Apple Weblog (TUAW) on Mon, 30 Aug 2010 20:00:00 EST. Please see our terms for use of feeds.

The Unofficial Apple Weblog (TUAW)Researchers create pixels eight times smaller than the Retina Display originally appeared on The Unofficial Apple Weblog (TUAW) on Mon, 30 Aug 2010 20:00:00 EST. Please see our terms for use of feeds.

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China Unicom offering in-store jailbreaking

Mon, 08/30/2010 - 14:00
Chinese customers who want a jailbroken iPhone but lack the nerve or time to do it now have a reliable option, as distributor China Unicom (CU) is offering jailbreaking as a service in their retail stores.

Chinese language site WeiPhone notes (here's the English translation) that customers can have their iPhones jailbroken by the store's staff, who will also trim SIM cards to fit the iPhone 4's micro-SIM tray. Additionally, some are even advertising that they'll install apps for their customers after the jailbreak is complete.

Note that the iPhone 4 is not yet officially available for sale in China, so we assume that CU staff are jailbreaking older models.

As The Mac Observer notes, Apple has not yet commented on the practice. Any comment from the company should be a good one.

[Via The Mac Observer]

China Unicom offering in-store jailbreaking originally appeared on The Unofficial Apple Weblog (TUAW) on Mon, 30 Aug 2010 14:00:00 EST. Please see our terms for use of feeds.

The Unofficial Apple Weblog (TUAW)China Unicom offering in-store jailbreaking originally appeared on The Unofficial Apple Weblog (TUAW) on Mon, 30 Aug 2010 14:00:00 EST. Please see our terms for use of feeds.

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Show Time may be the mother of all alarm clock apps

Mon, 08/30/2010 - 09:00
There's no shortage of apps to wake you up in the morning. Show Time may be the most extensive, and it has a wicked sense of humor as well.

The app handles multiple alarms and has 25 ambient noise selections to put you to sleep, or you can choose something from your iTunes collection. There are 58 versions of clock faces, all in horizontal or vertical layouts. The alarm clock goes off even if your phone is set to silent, and you can shake the clock to change the color of the display or to snooze the alarm.

Some of the sound choices are a bit weird, like a dishwasher, a hair dryer, or a prison(!). One weak point is that you can't easily preview the sounds before you choose them. Other than that, I like Show Time. It's US$0.99 on the App Store. If you want to give it a test drive, there is a lite version, but the selection of sounds is limited, and there aren't nearly as many clock styles.There isn't an iPad version, but there should be. Check out the gallery for a peek under the hood.

Gallery: Show Time screen grabs

Show Time may be the mother of all alarm clock apps originally appeared on The Unofficial Apple Weblog (TUAW) on Mon, 30 Aug 2010 09:00:00 EST. Please see our terms for use of feeds.

The Unofficial Apple Weblog (TUAW)Show Time may be the mother of all alarm clock apps originally appeared on The Unofficial Apple Weblog (TUAW) on Mon, 30 Aug 2010 09:00:00 EST. Please see our terms for use of feeds.

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Categories: News / Reviews

TUAW's Daily App: No, Human

Mon, 08/30/2010 - 08:00

No, Human is an intriguing little morsel of gameplay for both the iPhone and the iPad. The clever premise is that humans are planning to go out and explore the Universe, and the Universe, in turn, has decided that's not a good idea. So, you're actually playing against humans, lobbing fiery meteors out into space to destroy human-created objects like space stations and rockets.

The gameplay is simple but fun, and the graphics are minimalistic but quite stylish. There are 50 levels to go through, and while they're pretty quick plays, there is a high score board element. The developer also promises that there are more levels on the way. (Knowing humans as I do, I'm guessing that they won't get the lesson.) All in all, No, Human is an inventive title that's worth the US$1.99 on the App Store. It's not really innovative in any specific way, but as a whole package, it's a pleasure to play through and figure out.

TUAW's Daily App: No, Human originally appeared on The Unofficial Apple Weblog (TUAW) on Mon, 30 Aug 2010 08:00:00 EST. Please see our terms for use of feeds.

The Unofficial Apple Weblog (TUAW)TUAW's Daily App: No, Human originally appeared on The Unofficial Apple Weblog (TUAW) on Mon, 30 Aug 2010 08:00:00 EST. Please see our terms for use of feeds.

Read | Permalink | Email this | Comments

Categories: News / Reviews