Review: Set card game on the iPhone is oh so close to the perfect puzzle app
Filed under: iPhone, iPod touch, App Review
The idea behind Set, the now-classic card/puzzle game, can be mind-numbingly difficult to explain. Some people just can't wrap their heads around the "all the same or all different concept." Of course, some people get it right away. For both types, the new Set app [$2.99] for the iPhone and iPod touch is a fine challenge, even if it's not perfect in all aspects. Here's the gist of the game: each card in the 81-card deck has between one and three images on it. These images come in three shapes (diamond, oval, and squiggly), three colors (red, green, and purple), and three levels of shading (solid, lined, and empty). Every possible combination is available on one single card.
The goal is to find sets from a collection of cards laid face-up on the table. A set is any three cards where each of these four features are, independently, either all the same or all different? So, a single red solid diamond, a single green solid diamond, and a single purple solid diamond make a set (in that example, the number, shading, and shape features are all the same while the colors are all different). Also, a single empty purple squiggle, two lined green diamonds, and three solid red ovals make a set. Got that? Good. If not, click through the gallery of images from the app starting here to see how the game's designers explain things.
If you want to give Set a try for free, you can try an online daily puzzle here, or download the very limited lite version of the iPhone app here. For learning the game, the app's tutorial is tremendously helpful. Keep reading to find out more about how the game works, or doesn't, on the iPhone.
Gallery: Review: Set game app
Continue reading Review: Set card game on the iPhone is oh so close to the perfect puzzle app
Review: Set card game on the iPhone is oh so close to the perfect puzzle app originally appeared on The Unofficial Apple Weblog (TUAW) on Thu, 18 Mar 2010 20:00:00 EST. Please see our terms for use of feeds.
Review: Set card game on the iPhone is oh so close to the perfect puzzle app originally appeared on The Unofficial Apple Weblog (TUAW) on Thu, 18 Mar 2010 20:00:00 EST. Please see our terms for use of feeds.
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Aol Autos app strips down car buying data for research, daydreams
Filed under: iPhone, iPod touch, App Review
Most people don't buy a car but once every few years (or more). But that doesn't mean that people don't like shopping for new cars. If you're one of those kind of people, then a new app from Aol Autos*, released today, could be your new favorite toy. Basically, the App is a stripped down version of the New Cars section of the Aol Autos website. Start by entering your search parameters - price, type, style and make/model - and the app will show you all the new vehicles currently available that fit what you're looking for.
If you want a new sub-$15,000 hatchback, for example, there are 18 on the market right now. How about a hybrid that costs between $15,000 and $25,000. You get your choice of six. For those lazy Sunday afternoon daydreams, you can also price options for the $1.38 million 2010 Maybach Landaulet. $12,250 for a three-place rear seat? Sign me up. Keep reading to find out more.
Gallery: Aol Autos App
*Aol, of course, owns TUAW.
Continue reading Aol Autos app strips down car buying data for research, daydreams
Aol Autos app strips down car buying data for research, daydreams originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 17 Mar 2010 20:30:00 EST. Please see our terms for use of feeds.
Aol Autos app strips down car buying data for research, daydreams originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 17 Mar 2010 20:30:00 EST. Please see our terms for use of feeds.
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Found Footage: Ridiculously fast iPhone typist
Filed under: iPhone

According to an IBM-University of Michigan study [link to PDF], when transcribing, those using a traditional hardware QWERTY keyboard type at an average rate of 33 words per minute. This means that YouTube user "konceptzoflife" is 152 percent faster than the average typist.
The only thing is, he can do it on his iPhone.
Using iTextSpeed to test his typing speed, the Usain Bolt of iPhone typists registered 83 WPM; his ultimate goal is to hit 90 WPM.
The 83 WPM, which is the fastest I've seen on an iPhone, is still markedly shy of hardware QWERTY keyboard record holder Barbara Blackburn. The late Blackburn, whose fame made her a guest on Late Night with David Letterman (when he was on NBC after Johnny Carson), can maintain 150 WPM for a full 50 minutes, and can top out at 212 WPM.
[via 148Apps]
Found Footage: Ridiculously fast iPhone typist originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 16 Mar 2010 20:00:00 EST. Please see our terms for use of feeds.
Found Footage: Ridiculously fast iPhone typist originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 16 Mar 2010 20:00:00 EST. Please see our terms for use of feeds.
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Navigon launches regional nav apps at lower prices
Filed under: iPhone
If you've been lusting after the Navigon apps for your iPhone, the company has just released lower-priced regional versions that divide the country into three sections and let you add other parts of the U.S. with an in-app purchase. You can now buy Western states, Central U.S. or Eastern states as standalone regions. The single region version is US$24.99 until April 12, when the price goes up to $29.99. If you buy one region, you can add another region for $12.99 each.
These new versions contain all the features of the Navigon U.S. and Canada version. All versions include the new MyRoutes feature. Navigon MyRoutes learns from the user's driving style to provide customized and better route recommendations. The feature also offers up to two alternative routes clearly displayed on a map including ETA, distance and driving time. This lets users choose the route that best serves their individual situation. The MyRoutes feature will be added to the North American version with update 1.5.0
Traffic Live, which is another add-on, provides crowd-sourced real-time traffic information to calculate better routes that avoid congestion and get drivers to their destination faster. The feature is available as an in-app one-time purchase at a promotional price of $19.99 until April 12th.
As I pointed out in my review of CoPilot Live yesterday, these add-ons are getting a bit confusing, and it would be nice if all the nav developers simply offered a complete version to keep things simple. Others will argue that by offering bits and pieces you can customize your app and get only what you want. It does keep the price down. Navigon has certainly done that with the Navigon MyRegion edition. If you stay in pretty much one part of the country you get a very advanced application at a very competitive price. You can find a complete Navigon feature list here.
The apps run on iPhone version 3.0 or greater. They can be used on first generation iPhones or the iPod touch with additional hardware accessories, and run on their own with the iPhone 3G or 3GS.
Navigon launches regional nav apps at lower prices originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 16 Mar 2010 15:30:00 EST. Please see our terms for use of feeds.
Navigon launches regional nav apps at lower prices originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 16 Mar 2010 15:30:00 EST. Please see our terms for use of feeds.
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Found Footage: How to fake an iPhone in PowerPoint
Filed under: iPhone
You might think you've got some PowerPoint skills, but check out what Screenr user slhice of Ice Ltd. has created. With some graphics work that might impress even a veteran Photoshop user, she's assembled a great-looking iPhone template from scratch on a PowerPoint slide (she's working in PPT 2007 on Windows, but you can probably replicate her steps in PPT 2008). This could be very useful if you're giving a proof-of-concept presentation to a group, teaching an "iPhone 101" course, or running any other slide deck that needs some iPhone love.
tweetmeme_url = "http://www.tuaw.com/2010/03/16/found-footage-how-to-fake-an-iphone-in-powerpoint/" tweetmeme_source = "tuaw" digg_url = 'http://digg.com/programming/Found_Footage_How_to_fake_an_iPhone_in_PowerPoint'; We haven't tried to mimic the procedure in Keynote, but it sure would be fun. In the meantime, use slhice's method to wow the next group you lecture about the iPhone.
Found Footage: How to fake an iPhone in PowerPoint originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 16 Mar 2010 15:00:00 EST. Please see our terms for use of feeds.
Found Footage: How to fake an iPhone in PowerPoint originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 16 Mar 2010 15:00:00 EST. Please see our terms for use of feeds.
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Blackberry users ready to abandon ship for the iPhone, Nexus One
Filed under: Surveys and Polls, iPhone
If a recent survey from market research firm Crowd Science is anything to go by, there's dark times ahead for RIM, maker of the Blackberry smartphone. 40% of survey respondents said they plan to ditch their Blackberry handset for an iPhone when it's time to upgrade. As if that wasn't bad enough, another 32% of those surveyed said they'd be getting a Nexus One for their next smartphone instead of another Blackberry. The survey doesn't appear to have asked about other companies' smartphones, but even if they didn't, the story told by these numbers is bad enough as is: at best, only 28% of current Blackberry users plan on sticking with the platform.The Crowd Science survey also gives some insight into why Blackberry users are ready to flock to other platforms. The Blackberry is usually seen as a stereotypically "business" phone and not one that the average user picks up for strictly personal use, and the survey's numbers support that notion. Only 16% of Blackberry users said they used the handset for personal use only, compared to 28% of iPhone users and 32% of Android users.
Another possible reason the iPhone and Android platforms are drawing Blackberry users away? Apps. Compared to iPhone and Android users, Blackberry owners are far less likely to download apps -- 67% of Blackberry owners hadn't downloaded any free apps in the 7 days before the survey, and 91% hadn't bought any apps, either. Meanwhile, nearly 2/3 of iPhone users had downloaded at least one free app during the same time, as had more than 2/3 of Android users; additionally, over 1/3 of iPhone users surveyed had downloaded a paid app during the week prior to the survey.
What's bad news for RIM is good news for both Apple and Google. And according to the same Crowd Science survey, the battle lines are already firmly drawn between those two platforms, too -- 90% of iPhone users plan on sticking with the iPhone for their next upgrade, while 90% of Android users plan on staying with Google's smartphone platform.
[Via Ars Technica]
Blackberry users ready to abandon ship for the iPhone, Nexus One originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 16 Mar 2010 14:00:00 EST. Please see our terms for use of feeds.
Blackberry users ready to abandon ship for the iPhone, Nexus One originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 16 Mar 2010 14:00:00 EST. Please see our terms for use of feeds.
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Microsoft workers hiding their love for the iPhone
Filed under: Odds and ends, iPhone
According to The Wall Street Journal, about 10% of Microsoft's employees are avid users of the iPhone. While it's not surprising that tech geeks like those who work for Microsoft would be interested in the iPhone, what is surprising is the lengths some Microsoft workers go to in order to hide their "forbidden love" for a competitor's device. While workers openly use their iPhones around fellow employees, when senior executives walk by, iPhones mysteriously disappear. Some workers even try to disguise their iPhones with cases to make them look like any old smartphone.
While there's no official ban on iPhone use at Microsoft, Steve Ballmer has made his stance on the issue pretty clear, saying that when his father worked for Ford, his family always drove Fords. Since Microsoft makes its own competing phone OS, it has to be irksome for executives like Ballmer to see employees using competitors' hardware; the Journal compared it to seeing Coca-Cola workers sitting around drinking Pepsi.
Over at Apple, things are a bit different; most of its employees "eat their own dog food," so to speak. Almost all Apple employees, right down to the retail level, actually use the products their companies create, including the iPhone. Workers for Apple told the Journal they couldn't remember seeing workers using mobile phones other than the iPhone for quite some time. So when you flip back to Microsoft, it's kind of understandable that executives like Ballmer are less than hospitable toward employees' cavalier usage of competitors' products.
The way to get employees to use your own products, however, isn't by creating a culture of fear in the workplace, whether it's officially endorsed or not. Instead, build a better product that your employees actually want to use. If the only official way to convince workers to use your own phone OS instead of the iPhone is by reimbursing employees' service fees only for Windows phones, then how can you expect to attract more consumers to your brand?
If Windows Phone 7 Series turns out to be worthy of the frothing adulation some have heaped on it, perhaps a few of those iPhone-using Microsoft employees will be convinced to start drinking their company's own Kool-Aid instead of Apple's. Whether the public will follow suit is another story entirely.
Microsoft workers hiding their love for the iPhone originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 16 Mar 2010 12:30:00 EST. Please see our terms for use of feeds.
Microsoft workers hiding their love for the iPhone originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 16 Mar 2010 12:30:00 EST. Please see our terms for use of feeds.
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CoPilot live is updated and continues 30 day free trial offer
Filed under: iPhone, App Review
A new version of CoPilot Live enhances and fixes a lot of issues in the previous versions. According to the company, the app now includes improved guidance at complex intersections, Facebook status updates, free local search, and the latest maps of North America. More than 15,000 miles of roads have been added, 73 completely updated counties and hundreds of map improvements submitted by the CoPilot Live User Community.If you want to try a sophisticated nav app but don't want to shell out any money right away, ALK technologies is continuing to offer a free version of CoPilot Live Directions for a month. The app is full featured, and includes things like voice guidance and 3D mapping.
If you decide not to buy the app, you'll lose the voice guidance and 3D, but still will have use of turn by turn directions throughout the U.S. and Canada. If you want to upgrade after the 30 days, the app charges U.S. $2.99 a month or $19.99 a year. You can get more details on the free app deal here.
Continue reading CoPilot live is updated and continues 30 day free trial offer
CoPilot live is updated and continues 30 day free trial offer originally appeared on The Unofficial Apple Weblog (TUAW) on Mon, 15 Mar 2010 21:00:00 EST. Please see our terms for use of feeds.
CoPilot live is updated and continues 30 day free trial offer originally appeared on The Unofficial Apple Weblog (TUAW) on Mon, 15 Mar 2010 21:00:00 EST. Please see our terms for use of feeds.
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GDC 2010: Hands-on with Superbrothers' Sword and Sorcery
Filed under: Developer, iPhone
"Superbrothers" is the alias of Craig Adams, a Toronto-based artist who specializes in pixel-based artwork and cinema. He's a big fan of musician Jim Guthrie, and after the two met a while ago (and discovered they were actually fans of each other), he was inspired to create a few music videos of the songs that he heard. Then, a little while back, Adams ran into a few guys from Capy, a game developer (they've made some great puzzle titles like Clash of Heroes for the DS and Critter Crunch for PSN) also from Toronto, and he decided to team up with them to make his first game, and release it on the iPhone.I got to play the game for the first time at GDC, and what I found was an interesting mix of art, music, and gameplay that shows just how amazing a platform like the iPhone can be, both for independent developers and for artists who just want to express themselves (or music they like) in an interactive format. Read on to find out what the game is like, and how it uses the iPhone's assets and Superbrothers' creativity to create a singular experience.
Continue reading GDC 2010: Hands-on with Superbrothers' Sword and Sorcery
GDC 2010: Hands-on with Superbrothers' Sword and Sorcery originally appeared on The Unofficial Apple Weblog (TUAW) on Mon, 15 Mar 2010 18:00:00 EST. Please see our terms for use of feeds.
GDC 2010: Hands-on with Superbrothers' Sword and Sorcery originally appeared on The Unofficial Apple Weblog (TUAW) on Mon, 15 Mar 2010 18:00:00 EST. Please see our terms for use of feeds.
FCC wants to know your mobile broadband speed
Filed under: iPhone
You may remember that Verizon started running ads a while ago showing AT&T's anemic 3G coverage map. AT&T responded by saying "Our coverage includes 97% of the country!" In the small print on Verizon's ads they make it clear that AT&T does have coverage outside of 3G. In the small print on AT&T's ads they make it clear 3G isn't available everywhere.
What kind of difference does 3G really make? For American wireless users, the FCC is interested in knowing how fast your mobile broadband really is. The agency has released a free iPhone app, made by Ookla, who also made the free Speedtest.net Speed Test app for iPhone (there is also an Android version).
In case you're concerned about your personal information ending up in the servers of the Feds, note the app disclaimer: "Results may be pooled to analyze the quality and coverage of mobile broadband connections across the United States as part of a larger effort by the FCC to identify areas with insufficient or nonexistent access to broadband." More details can be found on the FCC's page here.
I downloaded the app and ran three sets of tests: on Wi-Fi (connected to DSL), on 3G, and on Edge. I ran each set three time: i.e. 3 times on Wi-Fi, 3 times on 3G, and 3 times on Edge, and then averaged the results to try to offset any temporary network glitches that would throw off the results. I also made sure I was using the same server for each test. (You can either let it select the best server based on your location or choose one manually from a list.)
Read on for the results...
Continue reading FCC wants to know your mobile broadband speed
FCC wants to know your mobile broadband speed originally appeared on The Unofficial Apple Weblog (TUAW) on Mon, 15 Mar 2010 16:30:00 EST. Please see our terms for use of feeds.
FCC wants to know your mobile broadband speed originally appeared on The Unofficial Apple Weblog (TUAW) on Mon, 15 Mar 2010 16:30:00 EST. Please see our terms for use of feeds.
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GDC 2010: Ngmoco's Neil Young on how freemium will change the App Store world
Filed under: Gaming, Software, Apple, Developer, iPhone, iPad
On the third day of GDC 2010, Ngmoco's Neil Young took the stage in one of the largest rooms at the conference to talk about what his company had "unlearned" in its time in the App Store. Ngmoco has become a large and polarizing figure in the world of App Store development -- after starting out with a big investment from the iFund, it's moved quickly to become one of the biggest iPhone-only developers, and after starting out with a few premium titles like the very successful Rolando, have recently made waves with its "freemium" business model. Young talked about the company's history so far, and went in-depth on Ngmoco's plan for ruling the App Store and why he believes it's the "most significant shift and opportunity for [game developers] since the birth of this business."We've summarized Young's long address in this post. It was pretty incredible -- not only did Young lay out his idea of a clear plan for building and developing a large portfolio of very profitable App Store titles "at scale" (the company plans to release twenty new freemium products on the iPhone in the near future, as well as six titles on the iPad), but he made it very clear that he fervently believes that freemium and the model he's structured is the future of the video game business.
Continue reading GDC 2010: Ngmoco's Neil Young on how freemium will change the App Store world
GDC 2010: Ngmoco's Neil Young on how freemium will change the App Store world originally appeared on The Unofficial Apple Weblog (TUAW) on Mon, 15 Mar 2010 14:00:00 EST. Please see our terms for use of feeds.
GDC 2010: Ngmoco's Neil Young on how freemium will change the App Store world originally appeared on The Unofficial Apple Weblog (TUAW) on Mon, 15 Mar 2010 14:00:00 EST. Please see our terms for use of feeds.
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GDC 2010: The Parrot AR.Drone's augmented reality
Filed under: Accessories, Gaming, Hardware, Peripherals, Software, Developer, iPhone
We actually got to play with the iPhone-controlled Parrot AR.Drone quadricopter back at Macworld a little while ago, but we didn't get a chance to see the "AR" part of it (augmented reality, of course) until GDC last week. Parrot pulled out the AR targets for us, and while the games they had running were very rudimentary, we did get a good feel for the action.The verdict? It works, but it's not that fun yet. Sure enough, when the Drone's cameras picked up the weird pattern of black and white dots and/or the striped tube that the company attached to the top of a second Drone, the iPhone displayed a lock-on target or the weird robot that you can see above (that's the iPhone's video running out to a television, something that's technically a no-no under the current SDK). And when the drone moved around it, the display faithfully showed the 3D model -- it didn't look actually real, but you could fly around and interact with it. And after you blasted it with enough missiles, it exploded.
Continue reading GDC 2010: The Parrot AR.Drone's augmented reality
GDC 2010: The Parrot AR.Drone's augmented reality originally appeared on The Unofficial Apple Weblog (TUAW) on Mon, 15 Mar 2010 13:15:00 EST. Please see our terms for use of feeds.
GDC 2010: The Parrot AR.Drone's augmented reality originally appeared on The Unofficial Apple Weblog (TUAW) on Mon, 15 Mar 2010 13:15:00 EST. Please see our terms for use of feeds.
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TomTom for U.S. and Canada updated with real time traffic and more
Filed under: Software, Odds and ends, iPhone, iPod touch
We told you it was coming, and now it has arrived. The popular US$59.95 TomTom app is ready to hit the road with real time traffic available as an additional in-app purchase. Included with the 1.3 update at no additional charge is Google local search, revised map data, music fading, automatic day and night mode based on your location, and the ability to add locations from other applications.
The real time traffic option has some nice features. Updates are received every 3 minutes. If a delay along your route is found, you will get notification from the app and automatically be re-routed. The not-so-great feature is that the traffic info will set you back $19.95 for 12 months of information. By contrast, when I reviewed the live traffic option on the Navigon app in November, it was a one time price of $19.95. The Navigon app itself is 10 bucks more expensive than the TomTom app that includes the U.S. and Canada, but those yearly fees from TomTom can add up.
All the navigation app developers are loading up their products with more and more features, and iPhone owners are lucky to have the chance to agonize a bit over which app to get. There are worse problems to have.
The TomTom nav app works on an iPhone or an iPod touch but using it with the iPod touch requires a car kit. Including Canada and the U.S., the app costs $69.95.
[Thanks Jared for the tip]
TomTom for U.S. and Canada updated with real time traffic and more originally appeared on The Unofficial Apple Weblog (TUAW) on Mon, 15 Mar 2010 10:00:00 EST. Please see our terms for use of feeds.
TomTom for U.S. and Canada updated with real time traffic and more originally appeared on The Unofficial Apple Weblog (TUAW) on Mon, 15 Mar 2010 10:00:00 EST. Please see our terms for use of feeds.
GDC 2010: Interview with Keith Lee of Booyah
Filed under: Gaming, Software, Internet, Developer, iPhone
Booyah is an App Store company with quite a few lessons in its past already. The founders are former developers at Blizzard (they worked on both Diablo and World of Warcraft before setting off on their own), and after their first app, Booyah Society, didn't exactly strike gold on the App Store, they went back to the drawing board on their idea of "real life achievements," and have done much better with their latest app, MyTown -- it's one of the top grossing apps around, with more users and higher engagement than the popular Foursquare.We got to sit down with CEO Keith Lee for an interview at GDC, and he told us about what they learned from Booyah Society, why Booyah is convinced that real-life social gaming is where it's at, and what they think of the iPad (and what Blizzard thinks of the iPhone). Read on for more.
Continue reading GDC 2010: Interview with Keith Lee of Booyah
GDC 2010: Interview with Keith Lee of Booyah originally appeared on The Unofficial Apple Weblog (TUAW) on Mon, 15 Mar 2010 09:00:00 EST. Please see our terms for use of feeds.
GDC 2010: Interview with Keith Lee of Booyah originally appeared on The Unofficial Apple Weblog (TUAW) on Mon, 15 Mar 2010 09:00:00 EST. Please see our terms for use of feeds.
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Boo Hoo! SimplifyMedia dropping products and changing direction
Filed under: Multimedia, Internet Tools, iTunes, iPhone, Music
The problem is, we just don't know where they're going. In a Saturday blog post, the company announced it is "...taking a new direction" and won't be offering their current apps to new users.SimplifyMedia has been offering free software for computer-to-computer and iPhone-to-computer music sharing over the internet. Using the iPhone app, you could connect to your computer at home and stream albums, playlists or songs without any complicated firewall setups. A newer version of the software also allowed remote access to your iPhoto library.
It also looks like the company is going to slowly sunset current customer accounts but will continue to keep them functioning for at least another 3 months.
The Simplify iPhone app has been removed from the App Store, and the company says new account creation will be disabled soon.
I don't have any idea where the company is headed, but the current product will be missed. SimplifyMedia was offered for Mac, PC and Ubuntu.
[Thanks to Robert for the tip]
Boo Hoo! SimplifyMedia dropping products and changing direction originally appeared on The Unofficial Apple Weblog (TUAW) on Sat, 13 Mar 2010 14:00:00 EST. Please see our terms for use of feeds.
Boo Hoo! SimplifyMedia dropping products and changing direction originally appeared on The Unofficial Apple Weblog (TUAW) on Sat, 13 Mar 2010 14:00:00 EST. Please see our terms for use of feeds.
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iPhone backups a bit slow? Dump those images
Filed under: Tips and tricks, Odds and ends, iPhone
If your iPhone backups and restores are taking a ridiculously long time, Apple suggests you take a quick peek at your Camera Roll. In a new Knowledge Base entry, Apple reminds users that photos are backed up each time you do a sync, even if there are no changes to the Camera Roll. The result can be a sluggish backup or restore.
If you already have the photos copied into iPhoto, you're good to erase them from the Camera Roll. Apple has some advice for getting the pictures back to your iPhone if you need to:
1. Ensure the iPhone is connected to your computer.
2. Open iTunes.
3. Select the iPhone in the Devices list in the left column.
4. Click the Photos tab.
5. Ensure that "Sync photos from" is enabled and choose the appropriate source from the adjacent pop-up menu. For example, if you imported your photos into an application (like iPhoto), you would select that application in the list. If you imported your photos to a folder (using Image Capture, Scanner and Camera Wizard, or Windows Photo Gallery), you would select Choose Folder and then the folder in question.
6. Click Apply or Sync.
The article details procedures for Macs, Windows XP, Vista and Windows 7.
There are other things that can slow down backups. I've seen them be very slow one day and quite snappy the next. Explanations can sometimes be hard to come by, but regular backups will keep the times down. Also, if you've added a lot of new apps, your first backup after adding them can be pretty long.
For more details on the issues with a full Camera Roll check the Knowledge Base article, and don't let those photos on your phone get out of control.
iPhone backups a bit slow? Dump those images originally appeared on The Unofficial Apple Weblog (TUAW) on Sat, 13 Mar 2010 08:00:00 EST. Please see our terms for use of feeds.
iPhone backups a bit slow? Dump those images originally appeared on The Unofficial Apple Weblog (TUAW) on Sat, 13 Mar 2010 08:00:00 EST. Please see our terms for use of feeds.
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Quizarium the multiplayer trivia app is nearly ready for prime-time
Filed under: Gaming, Software, iPhone, iPod touch, App Review
Quizarium [free], a multiplayer iPhone/iPod touch trivia game, arrived in the App Store today. I got a chance to look at a pre-release copy and I found some problems with the interface and flow of the game. Some problems will be solved either upon release, since an update is being approved right now, or within a few days after release. According to Anthony Almanza, one of the developers at Lithuanian software development firm On5, Apple has gotten much quicker with approving updates. I spoke with Anthony at length about the app and offered a number of suggestions that will be implemented quite soon.
Quizarium uses the Plus+ social play network which allows many players to compete against each other by answering trivia questions in a number of set category rooms, or in new rooms that can be created by users. A server problem was found yesterday (and a revision quickly submitted), so room creation may or may not be activated upon release. I really didn't get a great feel for how a multiplayer game would look since, at most, I played against two people from On5, but I can imagine that the action will be pretty intense.
To play, you flick the screen up to view the entire list of category rooms, and when you tap on a room, the game starts. You are shown with a trivia question for 60 seconds, or until someone gives a correct answer. You can see the minute tick down by watching a progress bar at the top of the screen. Hints are given as time passes, showing you how many letters are in the answer and, as time is running out, you'll see the first few letters of the answer appearing. If you are the first with the correct answer, you gain points and receive awards courtesy of the Plus+ network. Tapping the Plus+ button on the main screen shows you your awards and takes you to the leaderboard where you'll see just how well you've done. Weekly leaderboards will be updated every Monday night. There is also an overall Plus+ network leaderboard.
Continue reading Quizarium the multiplayer trivia app is nearly ready for prime-time
Quizarium the multiplayer trivia app is nearly ready for prime-time originally appeared on The Unofficial Apple Weblog (TUAW) on Fri, 12 Mar 2010 14:00:00 EST. Please see our terms for use of feeds.
Quizarium the multiplayer trivia app is nearly ready for prime-time originally appeared on The Unofficial Apple Weblog (TUAW) on Fri, 12 Mar 2010 14:00:00 EST. Please see our terms for use of feeds.
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GDC 2010: Fallen Earth comes to the Mac, brings an iPhone app
Filed under: Macworld, Gaming, Software, Developer, iPhone, App Store
Fallen Earth is a respectable postapocalyptic MMO -- I've never played it (one MMO is enough for me, and the gigantic World of Warcraft is still claiming my time), but it's grown pretty popular since release in September of last year. And now the game is set to pick up another chunk of audience, as the owner Icarus Studios has announced that they're releasing a Mac client for the game. It's currently in beta (and was made using Wine), but if you're interested in trying out a new MMO with a postapocalyptic twist, head on over, give the client a download (you'll need a game account, though there's a free trial available), and give the team a good Mac welcome.That's not all, though -- Icarus is also working on their very own iPhone app, and I got to play with it this week at their GDC 2010 booth. For Fallen Earth players, it'll be a must-get, but even if you're not currently a player of the game, the app is a shining example of what's possible with a "supplementary" game application -- it allows for all sorts of in-game functions directly from Apple's handheld device.
Gallery: Fallen Earth iPhone app shots and concepts
Continue reading GDC 2010: Fallen Earth comes to the Mac, brings an iPhone app
GDC 2010: Fallen Earth comes to the Mac, brings an iPhone app originally appeared on The Unofficial Apple Weblog (TUAW) on Fri, 12 Mar 2010 13:00:00 EST. Please see our terms for use of feeds.
GDC 2010: Fallen Earth comes to the Mac, brings an iPhone app originally appeared on The Unofficial Apple Weblog (TUAW) on Fri, 12 Mar 2010 13:00:00 EST. Please see our terms for use of feeds.
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GDC 2010: Hands-on with Faraway
Filed under: Gaming, Software, Developer, iPhone, App Store, iPad
Steph Thirion's first iPhone game was Eliss, a touchscreen-based arcade game that had you combining and maneuvering planets around one another, and trying to size-match them up with black holes to earn points. As he told us (stay tuned for an exclusive interview with the indie developer), it was pretty hard -- even more so than he actually intended it to be. So, for his second iPhone game, Faraway, he's gone much simpler. Inspired by the iPhone game Canabalt, Thirion has created a one-button game in which the goal is nothing less than to explore the universe. He has it running on a Mac at the show (so he can project the video onto a bigger screen), and we got to have some hands-on time with the new game.You control a comet that flies around an inky black void speckled with dots and circles; the pixelated space aesthetic from Eliss is back. This time, however, there's only one control, and it's a tap anywhere on the screen. Doing so will cause your comet to gravitate towards the nearest static dot, which will then slingshot you around the star until you let go, and the comet flings off in a new direction. There's an arrow pointing off of the screen, and by timing slingshots correctly, you will face the comet in the direction of the arrow.
Continue reading GDC 2010: Hands-on with Faraway
GDC 2010: Hands-on with Faraway originally appeared on The Unofficial Apple Weblog (TUAW) on Fri, 12 Mar 2010 08:00:00 EST. Please see our terms for use of feeds.
GDC 2010: Hands-on with Faraway originally appeared on The Unofficial Apple Weblog (TUAW) on Fri, 12 Mar 2010 08:00:00 EST. Please see our terms for use of feeds.
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More suggestions of multitasking in iPhone OS 4.0
Filed under: OS, Software, Developer, iPhone
Developers have found further evidence of multitasking support for 3rd party iPhone apps in the latest beta (3.2 beta 4) of the iPhone SDK, and suggest that it will become a reality this summer.9to5 Mac reports on a new line found deep within the latest iPhone SDK. Specifically, SpringBoard.js has a reference to a "multitasking dialog box" that did not appear in version 3.1.3 of the SDK; it seems that it's new to version 3.2. Of course, there's no assurance that this refers to 3rd party support for multitasking, but it is new.
Additionally, Appleinsider's souces with "proven track records" state that Apple has developed "a full-on solution" for 3rd-party multitasking which will be a part of iPhone OS 4.0. No specifics were given on how it will be pulled off or how it will address the two main concerns: battery life and security.
Let's assume that Apple's plan addresses the security issue, but battery life still presents a problem, one that was supposedly addressed by Push Notifications. Apple's remote notification service allows applications to offload polling processes to web servers. By keeping the update algorithms working off the device, the iPhone's battery is spared. Certainly the iPhone itself must take on the task of keeping all of those apps up and running.
It should also be noted that iPhone OS does not use a paged memory model. That means, multi-tasking applications must compete for the same memory space, making it more likely that apps will receive memory warnings and even crash when they use too much memory. That's not an issue in the one-app-at-a-time space, but a real problem with multitasking
Of course, the iPhone OS is already fully capable of multitasking. In order for non-Apple apps to participate, Apple must lift the current restrictions within the OS. That's something the company won't do until the iPhone engineers have devised the best and safest method. As for iPhone OS 4.0, Appleinsider notes that it's got "a ways to go." Hopefully we'll have an answer in July.
More suggestions of multitasking in iPhone OS 4.0 originally appeared on The Unofficial Apple Weblog (TUAW) on Thu, 11 Mar 2010 14:00:00 EST. Please see our terms for use of feeds.
More suggestions of multitasking in iPhone OS 4.0 originally appeared on The Unofficial Apple Weblog (TUAW) on Thu, 11 Mar 2010 14:00:00 EST. Please see our terms for use of feeds.
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